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Initiation: 3.0

Raziel a posted Jul 17, 15

So 12 July, Aria, Illiete, Reignfire, Nex, and I held a massive hours-long brainstorming session when concerns were brought up about the ever elusive “fun factor” in our initiation process. The major concerns were that the initiation has long since been one of exclusion and speculation for individuals who feel a social pressure to attend. That means it is boring. I don’t want it to be boring. If members of the guild want to be included in the process, then I am all for hoisting that responsibility on you, should you want it. It was just never expressed that anyone would want to do that whole thing, but I had an idea of fragmenting it into a multi-part process, rather than a single-day thing. So here’s the idea of Initiation 3.0.

With the idea that inclusion means more fun, I have decided upon an initiative that compartmentalizes our initiation further. I am strident about everyone having a base amount of knowledge before their character can become a fully appreciated member of the guild, and I refuse to budge on that. We use too many terms in-character that I can’t have people in the dark about what we do, who are are, and how we fit into the scheme of things. That may change with Fallen Empire; every single roleplaying guild is going to have to deal with what comes in their own way.

This third iteration of our initiation is meant to be the most inclusive yet. I am delegating 90% of my authority and responsibility to members in good standing who want to take it. The opportunity is going to be there to lead, teach, and put your character out there for other new members to attach. I am basing this third revision on the Personal Qualification Standards, or PQS, that was instrumental in obtaining warfare insignia during my time as active duty. The layout of the PQS system was compartmentalized in such a way that one person would have to visit each workcenter in the command and learn from the boss of that workcenter the purpose of each cog in the machine. The workcenter supervisor would then sign off on that section of the workbook and you would move to another section. Once the workbook was filled out, you were ready to be qualified. That’s the mechanic I’d like to try out for this next iteration with the utilization of player character Subject Matter Experts (SMEs) representing each goal of what we wish to accomplish. I am also removing myself as a primary and secondary SME position, only to be tertiary in unexpected circumstances. What this means is that initiation is on all of you now, not me.

Because we are Sith-centric, what I’d like to do is introduce this mechanic in a codex-friendly way, utilizing the Spheres of Influence of the Dark Council. I believe this will allow a customized characterization of these miniature events that can be quite varied and illustrative and enhance the fun of the situations. By making the initiation into smaller pieces, more hands can be put into the experience, fleshing it out with less waiting and reading, and more in-character interaction and flourish.

I’ll be taking in more ideas as we go, but I plan to stay very flexible with this, allowing up to twelve different subjects (each with 1-3 SMEs) that explore everything players should need about being in this guild and possibly more depending on their experience with SWTOR and MMOs in general and tailor-making our initiation to the player and their character, rather than this one-size-fits-all pony that people no longer enjoy riding. I’ll put out a couple of threads out there on the forums to detail the mission statements of each of the Twelve Spheres and what we can learn from them, then we can take applications from players to whom would be best in fulfilling that diplomatic obligation. They will compile a lesson plan and go through a dry run with yours truly. If I like what I see, then that’s that. We’ll have a Core Set of Spheres that must be represented, as well as a secondary/optional set of Spheres that can be assigned based upon the needs and desires of the player. This can be done via a call on the Sponsor to the applicant or a pre-interview process with me.

Ultimately, I believe it should fall on the Sponsor’s call. They’re the ones who should be around to take care of the applicant. They’re the ones that will need to interact with SMEs to get those books checked off. They’re the ones who will communicate with me when they believe their applicant is good to go. I am relinquishing the power, my friends. Who will drink from the cup?

Edit:  Page added here.

Hellrazor2234 As will I, I think it's beyond time I become involved in the training of our Acolytes, say the word and I'll commit myse ...
Rall Rall can give tips on subverting and secretly trying to bring down the guild and the Sith from inside.... errrr I mean R ...
Arialene Darth Repentia can do a "Miss Manners" course, and Csapla'rane'lan can do Sith Intelligence.

I would like to alert everyone to the news that we will be closing Chapter 5 of our Guild Story for Fallen Empire.

For those of you who are not aware of what this means (about 99% of you), that means that you should begin organizing a synopsis of in-character progression for every character you have maintained persistant presence within the guild since their induction since the Death of Securo event a year and a half ago.

I will open a thread in the Open Stories forum for everyone to begin posting these summaries.  I'd like for everyone to be done by the end of August, allowing me some time to compile the data to close out the Guild's Chapter and begin Chapter 6 in time for the Fallen Empire story arc.  This, in turn, allows everyone to begin their forewards and begin planning for the 5 year time jump and the ruins of the Empire and Republic as Valkorion mounts his conquest.

New and exciting things are afoot in the Old Republic timeline.  It's time to start planning for that dive and closing some plotlines.

Balold Yeah,planning to finish Xanatos Gambit,Master of the Hunt and Meltdown before October should be sweet to work on the 5 y ...

Fatalism

Raziel a posted Jun 23, 15

I was asked yesterday, upon seeing the news of the discount on transfers, on whether I'd take the opportunity to "jump ship," as it were, to another destination such as Ebon Hawk or even one of the non-RP super-servers. It could be judged as quite lucrative to divulge in a massive population of strangers, and our friend Skathus seems to enjoy himself quite a lot.

I told the individual that I hadn't considered nor planned on leaving Jung Ma. We started here a week before the game ever launched and we instigated and organized the effort a month into Guild Launch to get a lot of the RP/PVP guilds to consolidate to pick it (some of you older players might have remembered the thread in the Beta Forums concerning to push for the Ruleset that was started by SoK as well as the massive VoiP meeting after the fact where Jung Ma was decided on). There's a lot of history here, and of that history, I would wear my Founder title with something that could be described as pride, yet lacking hubris.

It is with some subtle implication that I had aspired to lure more individuals to Jung Ma, but in all practicality, I don't see the server ruleset -- niche as it is -- enjoying a resurgence or sudden revitalization. I personally take no umbrage with this, but perception being as it is, I can see why it would make some players at unease and inspire paranoia. It is with humility that I profess my dedication as I did in this conversation the other day, that I will stick around despite what may come, until whatever fate Jung Ma is in store with shall be decided by those whom make such decisions, and as I ever have -- since the inception Guild Beta phase onwards -- hold the <Sons of Korriban> tag below my name to lead and offer advice and conversation to any who would join me in it.

Thanks for your company, everyone.  I have heard no deathknell for Jung Ma yet.  Let's continue playing together.

Arialene I will very staunchly say that I do NOT want to go to Ebon Hawk. I've heard nothing but bad things about that server. I ...
Hellrazor2234 This is a Important subject to discuss, and I have a history with the Sons, even on my Hiatus awhile back, I kept tabs o ...
Skathus I find it unfortunate that you don't see it my way. The extreme amounts of people leaving Jung Ma have probably peaked t ...

Second Galactic Slave Auction



Hello and welcome to the Second Galactice Slave Auction!

Havek Industries is pleased to announce that our stock has more then tripled in the past few galactic standard months, allowing those of us who work at Havek Industries to continue doing the work that we love: selling slaves! My name is Ungoliant Havek, CEO of Havek Industries and minority shareholder of Czerka Corporation, and you are cordially invited to participate in the bidding of the strongest, smartest, and best slaves in the galaxy! Out of the trillions of sentients that could have been invited, we have chosen YOU to be invited to Havek Industries flagship testing facility in the sandy dunes of Tatooine! Drinks and a musical number from one of Nar Shaddaa's most promising rising stars, "Rotworm Ressk" will be provided to all who attend!


Please Note


- Havek Industries testing facility is not open to the public. Havek Industries guards patrol and monitor for any sign of threatening behaviors or unsavory individuals. All past feuds should be put to rest, or you will be removed from the testing facilities grounds.

- Formal attire is not mandatory, but preferred. Havek Industries unauthorized weapons are to be given up. Failure to do so will result in an expulsion from the facility.

- Slavers who have captured a slave(s) should contact Artiemes Ultor via holonet mail. A compensation of up to 20,000 credits will be given to the slaver.

- Have fun and don't die!

Ungoliant Havek, CEO of Havek Industries
- Havek Industries; Building a Brighter Galaxy -



OOC


It's back! Same rules as last time: Slaves will go for 13-20K initially, but, if this event is anything like last time, the average will be 300K per a slave. Buying a slave will give you a FREE cartel pack. Slave = Pack. The pack will most likely be the newest one released.



LOCATION


Ungoliant Havek's Vacation Retreat - A Tatooine Stronghold
June 22nd, 9:00PM EST. Message Ungoliant for an invite or use the Tatooine stronghold directory!



RULES


- No dueling or combat during the event. Dueling will result in guards escorting you off the premises (a kick).
- No false or joke bids on slaves. We had some trouble with this last event. It's extremely hard to invite people, answer questions, communicate with the RPers playing the slaves, communicate with my guild, and take bids at the same time. Fake and joke bidding will result in a kick.
- Bidding should take place in /yell. If you aren't bidding, please don't use it.
- Weapons are not allowed for security reasons.
- Act like guards are everywhere, because they are. I don't care if you're the most powerful Sith/Jedi/whatever to ever live, they are trained to face and kill Sith and Jedi. 90 guards will beat a Sith or Jedi.



ROLES


Wanna be sold as a slave? Now, you CAN! Reserve your spot now!
Slave Hunters can, as previously stated, ICly sell slaves to Ungoliant!
IC Havek Industries security guards are needed to keep the peace! Sign up now!

Mrina-lor wish I could make it. :(
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